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We build games worth playing.

Battle Born Studios is a senior-led game development studio specializing in mobile games, co-development and full-cycle production. We bring design, engineering and art together to turn ambitious ideas into games built to ship.

Let's talk

Built by people who know games.

Years of experience. Multiple genres. Shipped products. One obsession: making better games.

  • 8–10

    Years of industry experience

    Senior experience across game design, engineering, production and art.

  • 3

    Core disciplines

    Design. Engineering. Art.

  • Mobile

    Our primary playground

    Designed and built around the realities of mobile players and platforms.

  • 100%

    Game-led

    Built by people who have spent their careers making games.

About the studio

We're a small team. That's the point.

Battle Born Studios was founded by a team of game developers who have spent years designing and building games together across the industry. We started Battle Born because we believe great games are built by people who understand games from the inside out.

Today, we're a lean team based in Bengaluru, bringing together senior experience across game design, engineering and art.

No layers of management between the people making the decisions and the people making the game. No bloated production pipeline. No passing work from one department to another and hoping it comes together.

You work directly with the people responsible for the game. We understand the craft, the technology, the production realities and, most importantly, what it takes to get a game from an idea to something players actually want to play.

We're not building Battle Born to be another service company. We're building the studio we always wanted to work with.

Services

From first idea to live game.

Whether you need a complete development partner, additional production firepower or specialist expertise, we build around what your game actually needs.

  • Full-cycle development

    From concept to launch, we bring design, engineering and art together under one team.

    • Game design & systems
    • Prototyping & vertical slices
    • Production & development
    • Launch & post-launch support
  • Co-development

    Already have a team? We plug into your production and take ownership of the work that needs to get done.

    • Feature & system development
    • Embedded senior talent
    • Art & engineering support
    • Milestone-based delivery
  • Game art & animation

    From concept to production-ready assets, we create art that belongs in the game—not just on a pitch deck.

    • 2D & 3D game art
    • Character & environment art
    • Animation
    • UI & game-ready assets
  • Unity & Unreal engineering

    Unity is our primary engine. Unreal is part of our toolkit. We build systems that are made for production, performance and iteration.

    • Gameplay & systems
    • Multiplayer & backend integration
    • Tools & pipelines
    • Optimization & performance
  • LiveOps & post-launch

    Shipping isn't the finish line. We help keep your game healthy, evolving and worth coming back to.

    • Content updates
    • Events & seasonal content
    • Balancing & iteration
    • Performance & technical support
  • Game breakdowns & insights

    We take successful games apart to understand why they work—from systems and monetization to UX, retention and player behaviour.

    • Game design breakdowns
    • Systems & economy analysis
    • UX & player journey
    • Industry insights

How we work

Small teams move fast when everyone knows what we're building, why we're building it and what happens next.

  1. Step I

    Discover

    Understand the game

    We start with the idea, the audience and the business goal. We identify the core experience, risks, constraints and what needs to be proven before production begins.

  2. Step II

    Prototype

    Prove the core

    We turn the idea into something playable. The goal isn't polish. It's answering the important question:

    Is the game actually fun?

  3. Step III

    Vertical slice

    Make the vision real

    Once the core works, we build a representative slice of the game at production quality—gameplay, art, technology and experience working together.

    This gives everyone something tangible to evaluate before committing to full production.

  4. Step IV

    Build & launch

    Build in milestones

    We break production into clear milestones, ship playable builds regularly and use each milestone to validate progress before moving forward.

    From production through launch, the goal stays simple:

    Build. Test. Learn. Improve. Ship.

  5. Step V

    LiveOps

    Keep the game alive

    After launch, we use player feedback, data and new content to keep improving the experience.

    Updates, events, balancing, optimization and new features become part of the game's ongoing journey.

Why Battle Born

Because the people making the game should understand the game.

  1. Senior people. Small team.

    Our core team brings 8–10 years of industry experience each. You get senior thinking without building a giant production structure around it.

  2. No management layers.

    The people you talk to are the people working on the game. Decisions don't disappear into layers of account management, handoffs and approvals.

  3. We think like developers.

    We don't just execute a brief. We question it, challenge it and look for better ways to solve the problem when the game needs it.

  4. Built for mobile.

    Mobile isn't a smaller version of PC or console. We design around mobile performance, UX, retention, monetization and the realities of the platform from the start.

Ways to work with us

Different games need different teams. Choose the level of ownership and support that fits your production.

  • Full-cycle development

    You bring the game. We build it.

    For teams that need a development partner from the first playable to launch. We take responsibility for the agreed scope and bring design, engineering and art together.

    Best for:

    • New game concepts
    • Prototypes & vertical slices
    • Full game production
    • Teams without an internal development team
  • Most flexible

    Co-development

    Your team + our team.

    For studios that already have a game in production but need experienced people to increase capacity or take ownership of specific features, systems or disciplines.

    Best for:

    • Existing productions
    • Feature ownership
    • Engineering & art support
    • Teams scaling toward milestones
  • Dedicated team

    A senior team built around your roadmap.

    For longer-term production needs. We assemble a focused team that works alongside your studio and becomes an extension of your development pipeline.

    Best for:

    • Long-term production
    • Ongoing content development
    • Live games
    • Teams scaling without hiring internally

FAQ

What engines do you work with?

Unity is our primary engine, with Unreal Engine as a secondary capability. Our team also works with the surrounding technologies required to build, ship and operate a game.

Can you join a game that is already in development?

Yes. That's one of the core ways we work. We can join an existing production, understand your codebase and pipeline, and take ownership of defined features, systems or disciplines alongside your team.

Do you sign NDAs?

Yes. We understand that game concepts, technology and production information are sensitive. NDA and confidentiality requirements can be discussed before project details are shared.

How do you price projects?

There isn't one price for every game. Scope, team composition, technology, art requirements and timeline all affect the cost. After understanding your project, we'll recommend an engagement model and provide a clear scope and estimate.

Can you build a game from scratch?

Yes. Through our full-cycle development model, we can take a game from concept and prototype through vertical slice, production, launch and post-launch support.

Who owns the game and its IP?

IP ownership and rights are defined as part of the project agreement. We work with clients to establish clear ownership, deliverables and usage rights before production begins.

How do we get started?

Tell us what you're building. You don't need a finished GDD—a concept, prototype, reference game or even a conversation about the idea is enough to start. We'll figure out the next step together.

Have a game in mind?

Tell us what you're building. A concept, prototype, production problem or just an idea—we'd like to hear it.

Let's figure out what it takes to make it real.

Not ready to fill out a form? Email us directly at hello@example.com.